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Ugh, stop twitching
porting to portables
games Posted 2002-05-23 03:54:12 by Jim Crawford
Nintendo is deliberately fucking with my head, I just know it. They've been porting the Super Mario Bros games to the GBA. And that's great. I approve. But I'm having great difficulty coping with their release schedule.

May 10th, 1999. Super Mario Bros released for the GBC. Includes the “lost levels,” excellent.

March 21st, 2001. Super Mario Advance released. It's a port of Super Mario Bros 2. It's a good game, but hardly in the same class as the rest of the series. Not the one I would've chosen.

March 22nd, 2001 through November 20th, 2001. Super Mario Bros. 3 not ported to the GBA.

November 21st, 2001. Super Mario World: Super Mario Advance 2 released. Also, a fine game.

Scheduled for release on September 30th, 2002: Yoshi's Island: Super Mario World 2: Super Mario Advance 3.

Ok. If you've been paying attention, you'll note that there's a missing item in the above timeline. That's right, they've scheduled the rerelease of the entire series of 2D Super Mario games, except for the best one.

Now just like I'm still harboring hope for the release of Super Mario 64 2, sequel to the best game ever, I'm hoping that they haven't released the port of Super Mario Bros 3 because they've been working on it all this time and wanted to make it really special.

But what I fear is that after Yoshi's Island they'll consider the series complete, dust their hands off, and move on to other projects (and, of course, the other projects wouldn't be new 2d mario games for the GBA).

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comments
re: world and mario 3 too similar
Posted by Jim Crawford on 2002-05-26 01:02:12
SMB3 and SMW were pretty similar; I suspect they were developed in parallel... I've compared Mario's sprites, they're pixel-for-pixel identical, except for gradients that the larger palette allowed.

SMB3 just feels better, to me. It's bigger, for one, something like twice the number of levels. And each individual level is more memorable, IMO... the puzzles and, hidden areas and special stick out more in my mind.

Take level 5-3, Kuribo's shoe. Show me another game that has enough coolness in its reserves that it can come up with one of the greatest power-ups ever and only make it available in one level.

I guess it's mainly nostalgia talking. SMB3 feels like home. I played the hell out of it when I was young... and I never actually owned a SNES. I've never understood people's devotion to Link To The Past either.

Mario Bros was actually included in SMA and SMA2. They definitely played it fast and loose with the physics, but it's mostly the same game.

And yeah, I had considered allowing anonymous posts, and now I am again... but I want accountability, damn it all! I guess it's not really going to prevent someone from flooding the message boards with random crap, but at least they have to work at it.
world and mario 3 too similar
Posted by ctimpany on 2002-05-26 04:01:00
People weren't following the series as they were being released for the first time (i.e. like me), would probably find Super Mario World and Super Mario Brothers 3 too similar.

Mario 3 just seems crustier and less polished, instead of a completely earlier, simpler stage of the evolution.

They also seem to have missed out the non-super 'Mario Brothers'. :)


BTW, it's a PITA every site requiring a user account. Magic thread style, anonymous coward comments would be nice.
re: world and mario 3 too similar
Posted by Jim Crawford on 2002-05-27 08:39:12
That leads to another possibility: maybe they didn't want to release SMW and SMB3 too close together precisely because they were so similar.

That's plausible. I'll keep thinking that.
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