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Ugh, stop twitching
storyline
games Posted 2003-05-11 18:00:55 by Jim Crawford
I have a great idea for a space combat game story line, vaguely inspired by the class of fiction that I was ranting about in “I Didn't Say It, He Said It [pointing].” Here it is:

The Galactic Council has just convened, and all 255 civilizations have voted unanimously that mankind is too erratic and violent to be allowed to multiply any further. Right before they drop the planet-buster onto Earth, we manage to send out one last fighter pilot -- that's you. Your job is to hunt down and kill every last one of the motherfuckers.

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comments
interesting
Posted by AdamMil on 2003-05-12 23:04:10
I find this very interesting. The post seems to be generally lacking in depth and appears to have been posted on a sudden impulse. I'm curious as to what exactly inspired this impulse and the details of your wording.

Why the number 255? Why the seething vindictiveness?

Maybe just because 255 is 8^2-1, or perhaps it was inspired by Abraham Lincolnland. Maybe because it would be quite fitting to desire vengeance against those who decided you should be slaughtered. Maybe I'm just reading too much into this ;-)
re: interesting
Posted by Jim Crawford on 2003-05-13 13:44:39
Actually, I thought of it about a week before posting it, and I posted it because I decided it was still funny.

I chose a byte-sized civilization count because I was thinking about old-school 2d shooters. The kind that crash when the counter overflows. That part was probably inspired by Ikaruga, which looks pretty sweet, although considering the word size of the Dreamcast's primary CPU (or the GameCube's), it would probably not crash after 255 levels.

The seething vindictiveness is because they destroyed our planet, goddamn it!

The way the sci-fi writer+leftist+moron cross-section of humanity's multi-dimensional Venn diagram tut-tuts the human species by depicting higher beings shaking their heads at our violent tendencies still incenses me, and I guess I didn't get it out of my system with "I Didn't Say It, He Said It."

If those damn aliens are such do-gooders, how did they ever evolve past the lower orders? Being a nice guy isn't exactly a good survival trait.
missing link
Posted by AdamMil on 2003-05-13 14:03:43
 If those damn aliens are such do-gooders, how did they ever evolve past the lower orders? Being a nice guy isn't exactly a good survival trait.

It's pretty obvious. They solve all their societies' problems by taking their aggressions out on cattle, crops, and planets populated by humans. ;-)

That might even have deeper meaning if you ignore the smugness.
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