goombas.org
menu
main
links
all items
rss feed

Topics:
coding
games
goombas.org
horror
judgement
life
minutiae
music
rants
software
fool.
 _-
 oO
 |/
/|
/ \
Ugh, stop twitching
dual screen system, dual screen games
games Posted 2004-05-23 16:23:39 by Jim Crawford
So when I heard about the multiplayer “port” of Super Mario 64 to the Nintendo Dual Screen system, needless to say I got pretty excited. Then I saw some screenshots. Augh! Pixelization! Aliasing!

Which is not to say that I'm not going to buy the game. I'm probably going to buy several copies. But come on, Nintendo! With the N64, you showed us, the consumers, what it was like to never have to see a pixelated wall texture again. You showed me that delightful, unimaginable possibility, and now you've snatched it away, like a carjacker driving off with my first-born child cowering in the back seat.

When the worldwide dunderhead game developer coalition got together and decide they were all going to put out mind-blowingly-shitty 3D games for the Game Boy Advance, you stood your ground, because you knew the games would look like ass.

So what the hell is this? I'll tell you what it is. It's another game that looks like ass. I'm guessing it runs at more than 10 frames per second, making it considerably more playable than the GBA's library of 3D games, but playability is small comfort when looking at the game makes the player's eyes bleed. In fact, if the game is fun, that kinda makes it worse.

Enough of that. Let's look at screenshots from NEW Super Mario Bros. This game actually looks good. It still has 3D, but only, it seems, gouraud-shaded triangles, which eliminates the problems of aliasing and pixelization right off the bat. Nice!

It's not a good sign, though, when everyone's asking questions like “is the second screen really necessary?” and one of your first party titles doesn't have anything there at all. Here's hoping they'll think of something useful or entertaining. Maybe a shot of Princess Peach tied to a chair, to keep you motivated. And you can change the camera angle with the stylus, mmm mmm.

[link to this] [See more on “games”]

comments
two screens
Posted by Anonymous (Craig Timpany) on 2004-05-24 22:53:12
There are loads of things you could do with a second screen and a remake of super mario brothers.

You could use the second screen as a scrolling view of the underground stuff underneath the level, accessible by the pipes.

Play would cross from one screen to the other, maybe even with monsters that chase you between both layers. The possible drawback is that the motion on the other screen might draw your attention away from the action on the first screen.

Alternatively they could do the orthographic projection thing. ie. one view has a side projection, one view has a top-down projection.

The top-down view could function as a map for dungeons with doors that lead into and out of the screen. Effectively there'd be a choice of routes to the end of the level.


One thing I'd like to do would be a wipeout-style racing game where one screen is the chase camera, and the other screen what the chase camera will look like one second into the future, assuming you don't turn.

You could drive at high speeds and glance at the second screen for advance warning of turns in the racecourse.
re: two screens
Posted by Jim Crawford on 2004-05-25 02:06:28
Those are some great ideas, Craig. What the hell are you doing making Robotron clones?

The over/under idea is such a no-brainer now that you describe it, I'm a little shocked that they aren't already doing that.

The prediction idea one is pretty ingenious; a real-life implementation of "the force" as it was described as affecting Anakin's racing ability in the Phantom Menace. Hm... you could probably even make it happen on a PC monitor, using picture-in-picture.

Speaking of great ideas, can you send me some email? I'd been meaning to get in touch with you again about various things, and the email address I have for you seems to be out of date.
re: two screens
Posted by Anonymous (Craig Timpany) on 2004-05-26 04:32:39
Yeah, they could do weird exotic stuff with it. But on further thought the Nintendo DS looks like a system custom built for games with inventory grids, e.g. Diablo, Deus Ex. It's got the extra screen to burn, and a stylus for dragging items from slot to slot.

Add to that map views and various radars, and then most of the likely uses for the second screen are covered.

I'm beginning to think the stylus actually has more potential. This may be the first console with a workable pointing device.

I know it's not a complete replacement for a mouse, (there's no hovering and heavy usage obscures the screen) but it's a step in the right direction, and it's been a damn long time coming.

 What the hell are you doing making Robotron clones?


The entertainment-over-implementation ratio for Robotron is pretty attractive.
re: two screens
Posted by Jim Crawford on 2004-05-26 10:28:42
Right, a map view seems to be the default use for most of the games I've seen. This is not an exciting idea, in my opinion.

 I'm beginning to think the stylus actually has more potential. This may be the first console with a workable pointing device.


Yeah, I recall reading something about an Abuse-style shooting game using the touchscreen.

Hm. It would be feasible, possibly, to treat it like a mouse if the bottom screen acted solely as the "mouse pad."
With the cross pad and the L button under the left hand, it would be about as good for FPS games as a Macintosh is :)

 The entertainment-over-implementation ratio for Robotron is pretty attractive.


... yeah, fair enough.
re: two screens
Posted by Anonymous (Craig Timpany) on 2004-05-26 18:15:15
 Hm. It would be feasible, possibly, to treat it like a mouse if the bottom screen acted solely as the "mouse pad."
With the cross pad and the L button under the left hand, it would be about as good for FPS games as a Macintosh is :)


You'd also need something to place it on for comfortable use, just like a Mac. Otherwise only your left hand working the D-pad would support the console. Your right hand -- which would ordinarily do half the work in supporting a GameBoy -- would be applying pressure down onto it instead.

That's to say nothing of the ergonomic problems that arise from having your mouse pad up near your screen, and your screen down near your mouse pad.
no subject
Posted by Anonymous (Craig Timpany) on 2005-06-28 15:41:14
 Typically, Nintendo switches the action to the lower screen whenever you jump down into a pipe, which is logical if nothing else. They have to use the second screen for something, eh?


Captain Obvious strikes again!
http://www.eurogamer.net/article.php?article_id=59800
add a comment
Only anonymous comments are available for now until I get the user system up and running again. Not many people were logging in anyway, so enh.
Permitted HTML tags: <b>, <i>, <u>, <tt>. Also permitted is the <q> pseudo-tag which is meant to delimit quotes from other messages.
name:
email:
subject:
body:
Preview
To prove you are sentient, please type "sentient" into this box

what's this?
This is Jim Crawford's blog. Details and contact information.

On Twitter: @mogwai_poet

recent comments
QuickBooks 24/7 Support Phone Number (Anonymous on may 2013 microblog digest)
no subject (Anonymous on may 2013 microblog digest)
no subject (Anonymous on boxing: a history)
QuickBooks Technical Support Phone Number @1844-640-1482
(Anonymous on may 2013 microblog digest)
phone number for quickbooks support (Anonymous on may 2013 microblog digest)
no subject (Anonymous on boxing: a history)
Accountancy (Anonymous on may 2013 microblog digest)
QuickBooks Technician (Anonymous on may 2013 microblog digest)
no subject (Anonymous on boxing: a history)
quickbooks support (Anonymous on may 2013 microblog digest)
Loved the game (Anonymous on boxing: a history)
no subject (Anonymous on may 2013 microblog digest)
no subject (Anonymous on may 2013 microblog digest)
Aol Tech Support Number (Anonymous on may 2013 microblog digest)
Time Mushyn (Anonymous on foolish 2)
Comments RSS