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Ugh, stop twitching
i've been scooped!
horror Posted 2004-06-05 21:20:26 by Jim Crawford
Exhibit A:Exhibit B:

Look at that! On the left, there's the famed modern 2D platformer Gish, featuring what looks to me to be a good real-time lighting engine.

On the right, there's Swarm, my modern 2D platformer thats languishing in squalor, because I don't have the motivation (or artistic talent) to get it done, featuring what I know is a good real-time lighting engine, because I wrote the damn thing.

I was really, really hoping mine would be a first ... but I'm not bitter. Well, maybe a lot.

Also note that while my levels are completely free-form and non tiled, Gish's levels actually look good.

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re: scooped
Posted by Anonymous (sugigrl) on 2004-06-07 14:17:30
your lighting is better, you win!

no seriously, I pay way too much attention to shadows and light sources, gish just looks like the point of focus is glowing
re: scooped
Posted by AdamMil on 2004-06-14 17:09:10
Well, Gish certainly does appear to have proper light occlusion. Plus, that specular highlight on the blob is dynamic, I think.

I think Gish wins, but only because Jim's been spending too much time playing Nethack and reading Slashdot, and not enough time coding!
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