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frog fractions
software Posted 2012-10-25 04:15:47 by Jim Crawford
So Frog Fractions is out and it is fricking blowing up on Twitter.
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clockwise carburetors; pogo grapple racecars
software Posted 2012-04-22 02:17:44 by Jim Crawford
Two related jam games I've made in the past few days:

Clockwise Carburetors, which I made in an hour at Rich Vreeland's FEZBreaking party. It's a four-player, one-button overhead racing game in the style of Super Sprint. There has been some confusion on this point, so I should point out that that's one button per-player.

Pogo Grapple Racecars, which I made in two hours for Klik of the Month 58, reusing the assets from Clockwise Carburetors. It's also a four-player, one-button racing game, but this time the control scheme is considerably more involved.

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huggy bear
software Posted 2012-04-11 20:19:12 by Jim Crawford
Two Twinbeard-related things you may be interested in:

At the end of March and the beginning of April I participated in Molyjam 2012, making a game called “Huggy Bear.” You can play it in your browser here.

Then a couple days ago I wrote up some behind-the-scenes info for it here.

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kid and kid update
software Posted 2012-03-05 00:43:15 by Jim Crawford
I spent 45 minutes or so polishing off the worst rough edges of The Kid and The Kid for the GDC Pirate Kart. The major changes were, for posterity:
  • Colored bullets per player, to make clear what you don't have to dodge.
  • Players no longer get points for enemies suiciding.
  • Made kills worth more points later in the game.
  • A textual reminder that this is a co-op game, damn it!
  • Fixed the freeze when the map filled up with enemies.
  • Tried a little harder to not spawn enemies right next to players.
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commodore 128 archaeology
software Posted 2012-01-31 23:52:08 by Jim Crawford
A couple of weeks ago, I visited the Internet Archive in San Francisco, and Jason Scott helped me read some Commodore 128 disks that contained my earliest forays into programming, in 1990 and 1991. I've done a little archaeology into this portion of my past, and here are the programs I found:

. . .

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the asshole game
software Posted 2011-12-16 16:59:52 by Jim Crawford
Here's the game I've been working on for the past couple of weeks. Now back to Frog Fractions.
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the kid and the kid: teal alert
software Posted 2011-11-06 11:22:05 by Jim Crawford
As promised, I made a game in 0 hours in the wee hours of the morning! Here it is: The Kid And The Kid: Teal Alert. It's a co-op test of asymmetrical controls. One player moves and fires with the arrow keys and the other moves and fires with the mouse. Thanks to Shamayel for helping do balance passes in the last few minutes of development, and also for coming up with the name.
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software Posted 2010-10-26 21:37:54 by Jim Crawford
The long-awaited followup to Futility Pong now exists! I wish I could tell you I was working on Futility Joust next, but a man can only work on a single franchise for so long before it's time to move on.
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futility pong
software Posted 2010-09-17 03:02:05 by Jim Crawford
Hey guys! The small game I totally just made? I moved it over here.
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arkham horror encounter dealer
software Posted 2010-06-13 21:28:06 by Jim Crawford
I made an Arkham Horror Encounter Dealer. (Downloadable version.) So if you have space left on your gaming table for a computer after laying out the Arkham Horror board, you're in luck! (Thanks to the Arkham Horror Wiki for providing the card images.)

My initial plan for this was to make a generic card dealer for Arkham Horror, to remove any need to shuffle the umpteen (16+, actually, depending on how many expansions you have) decks of cards needed to play the game. But I'd forgotten, at the time, that for six of the decks, you have to keep cards while continuing to draw others. So this just deals with the other 10+.

Further plans: I'd like to give it a mobile-friendly form factor. Unfortunately I don't have a smartphone to test that with.

Oh, and I should probably also test this by playing the game with it.
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