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indie games for good and the 0-hour game jam, together at last |
Posted 2011-10-31 19:25:24 by
Jim Crawford
Some friends of mine are running an indie-themed gaming marathon for Child's Play charity, in early November. Indie Games for Good. I'll be in there playing games, and Futilitris will going to be on the stream. You can get an indie game of your choice up there too; that's how this marathon rolls.
Also! I'm not sure yet if the marathon is going to be running to November 6th, but if it does, you'll be able to watch me working on my 0-hour game from 2am to 2am.
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duke nukem forever -- one-hour review |
Posted 2011-07-05 17:55:03 by
Jim Crawford
Duke Nukem Forever is a first-person shooter for the Xbox 360 et al by 3D Realms et al.
I'm really doing it you guys. I'm really playing this game that really exists.
(Yes, I totally ripped this format off of Games For Lunch.) . . .
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la noire -- one-hour review |
Posted 2011-06-24 17:18:57 by
Jim Crawford
LA Noire is a police procedural adventure game for the Xbox 360 and Playstation 3 by Team Bondi.
(Yes, I totally ripped this format off of Games For Lunch.)
. . .
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deathsmiles -- one-hour review |
Posted 2010-07-09 03:06:32 by
Jim Crawford
DeathSmiles is a horizontal shmup for the Xbox 360 (originally for arcade) developed by Cave. I'm not sure how this review format is going to hold up when applied to an arcade-style game. Let's find out together!
(Yes, I totally ripped this format off of Games For Lunch.) . . .
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super mario galaxy 2 |
Posted 2010-07-07 23:39:24 by
Jim Crawford
Super Mario Galaxy 2 is very retro, linear, and instant-action. Takes it back to the series roots. Unfortunately for me, while I loved the original trilogy, my deepest personal roots lie with Super Mario 64. It is sad-making that exploration-heavy Mario games appear to have been a blip rather than a long-term trend. It makes sense; exploration was a late addition to the series, when they were trying to figure out how to bring the platformer into 3D. By comparison, exploration was at the heart of the Zelda series from the beginning. But my take on it is that exploration and platforming make a great mix: exploration is about discovering a space, and platforming is about navigating a space. One leads directly into the other.
After you collect the 120 standard stars in Super Mario Galaxy 2, it unlocks a second set of 120 stars, colored green. If you thought that was a spoiler, don't read the rest of this post.. . .
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game design as an act of cruelty |
Posted 2009-09-30 22:00:15 by
Jim Crawford
On the Another Castle podcast, Anna Anthropy talked about how in Mighty Jill Off she was trying to draw parallels between the designer/player relationship and the dom/sub relationship. I.e.: the designer is supposed to dominate the player, but in such a way that the player can deal with it and enjoy it. The designer must be subtle and responsible about it, because it's trivial to make the game too easy or too hard.
I replayed Mighty Jill Off yesterday.. . .
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