|
|
| destroying patterns |
Posted 2010-07-20 14:41:32 by
Jim Crawford
Hey, more of me on value systems and the nature of being human. I'm still trying to figure this shit out, alright?
If people are patterns, what kind of pattern alteration does it take before you've effectively destroyed the old person and fashioned a new one in his or her place? Is murder distinct from convincing somebody to change their fundamental values? You may or may not have an obvious answer in mind, but no, really, think about it. Not because your obvious answer is wrong, but because it's complicated. . . .
|
| deathsmiles -- one-hour review |
Posted 2010-07-09 03:06:32 by
Jim Crawford
DeathSmiles is a horizontal shmup for the Xbox 360 (originally for arcade) developed by Cave. I'm not sure how this review format is going to hold up when applied to an arcade-style game. Let's find out together!
(Yes, I totally ripped this format off of Games For Lunch.) . . .
|
| super mario galaxy 2 |
Posted 2010-07-07 23:39:24 by
Jim Crawford
Super Mario Galaxy 2 is very retro, linear, and instant-action. Takes it back to the series roots. Unfortunately for me, while I loved the original trilogy, my deepest personal roots lie with Super Mario 64. It is sad-making that exploration-heavy Mario games appear to have been a blip rather than a long-term trend. It makes sense; exploration was a late addition to the series, when they were trying to figure out how to bring the platformer into 3D. By comparison, exploration was at the heart of the Zelda series from the beginning. But my take on it is that exploration and platforming make a great mix: exploration is about discovering a space, and platforming is about navigating a space. One leads directly into the other.
After you collect the 120 standard stars in Super Mario Galaxy 2, it unlocks a second set of 120 stars, colored green. If you thought that was a spoiler, don't read the rest of this post.. . .
|
| arkham horror encounter dealer |
Posted 2010-06-13 21:28:06 by
Jim Crawford
I made an Arkham Horror Encounter Dealer. (Downloadable version.) So if you have space left on your gaming table for a computer after laying out the Arkham Horror board, you're in luck! (Thanks to the Arkham Horror Wiki for providing the card images.)
My initial plan for this was to make a generic card dealer for Arkham Horror, to remove any need to shuffle the umpteen (16+, actually, depending on how many expansions you have) decks of cards needed to play the game. But I'd forgotten, at the time, that for six of the decks, you have to keep cards while continuing to draw others. So this just deals with the other 10+.
Further plans: I'd like to give it a mobile-friendly form factor. Unfortunately I don't have a smartphone to test that with.
Oh, and I should probably also test this by playing the game with it.
|
|
| what's this? | | This is Jim Crawford's blog. Details and contact information
here.
|
|